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You can set-up your own Unreal Environment with .
For this tutorial, we will use a simple block environment.
Blocks environment is available in repo in folder Unreal/Environments/Blocks
and is designed to be lightweight in size. That means its very basic but fast.
Here are quick steps to get Blocks environment up and running:
Make sure you have .
Make sure you have uproject
files are associated with Unreal engine
After installation of Unreal, Restart computer
Open Epic Game Launcher
-> Unreal Engine
-> Unreal Engine 4.24.x
Associate uproject
with Unreal engine
Open Command Prompt for VS 2019
and navigate to folder AirSim\Unreal\Environments\Blocks
and run update_from_git.bat
. Or you can run update_from_git.bat
by double clicking the file in File Explorer
With File Explorer, double click on generated .sln file to open in Visual Studio 2019 or newer.
Make sure Blocks
project is the startup project. Click the right mouse button and select Startup project
.
Build configuration is set to DebugGame_Editor
and Win64
. Hit F5 to run.
Press the Play button in Unreal Editor and you will see something like in below video. Also see .
For Windows, you can just change the code in Visual Studio, press F5 and re-run. There are few batch files available in folder AirSim\Unreal\Environments\Blocks
that lets you sync code, clean etc.
These are intermediate files and you can safely ignore it.