💾
EC
  • Introduction
  • EC Course
    • Syllabus
    • Preparation for EC
    • Tutorial
      • Tutorial: arduino-stm32
        • Tutorial: arduino-stm32 Installation
        • Tutorial: arduino-stm32 Part1
        • Tutorial: arduino-stm32 Part2
      • Tutorial: MDK uVision
        • Tutorial: Installing MDK uVision
        • Tutorial: Create a Project with uVision
        • Tutorial: Adding library header in uVision
        • Tutorial: Re-using Project Configuration
        • Debugging in uVision
      • Tutorial: PlatformIO in CLion
      • Tutorial: PlatformIO in VSCode
      • Tutorial: Repository Management
      • Tutorial: Managing library header files
      • Tutorial: PinName Configuration
      • Tutorial: Bitwise Macro
      • Tutorial: Custom initialization
      • Tutorial: Documentation
      • Tutorial: Creating Application API
      • Tutorial: 7-Segment Display
      • Tutorial: DC motor driver connection
      • Tutorial: USART with TeraTerm
      • Tutorial: Finite State Machine programming
      • Tutorial: Bluetooth
      • Tutorial: Zigbee with Nucleo board
    • LAB
      • LAB Report Template
      • LAB: Smart mini-fan with STM32-duino
      • LAB: Portable Fan with mbed
      • LAB: GPIO Digital InOut
      • LAB: GPIO Digital InOut 7-segment
      • LAB: EXTI & SysTick
      • LAB: Timer & PWM
      • LAB: Stepper Motor
      • LAB: Input Capture - Ultrasonic
      • LAB: USART - LED, Bluetooth
      • LAB: ADC - IR reflective sensor
      • LAB: Line Tracing RC Car
    • Sample code
      • Code Templates
    • Hardware
      • Nucleo-F411RE
      • LAB Hardware
        • Electronic Chips
        • HUINS Embedded Kit
    • Projects
      • Line Tracing Car Project
      • Design Project
        • Past Projects
      • Project Grading Criteria
    • Study Resource for MCU
      • Hexa-Decimal Table
      • Bitwise Op for Register
      • System Clock
      • Timer
      • USART
      • ADC
  • STM32 M4 Programming
    • Documentation
      • C++ API Docs
    • Firmware Library
      • PinName Configuration
      • GPIO Digital
      • RCC
      • EXTI_SysTick
      • TIMER
      • USART
    • Troubleshooting
    • mbed for STM32
      • Tutorial: mbed-Part 1
      • Tutorial: mbed - Part 2
      • Tutorial: mbed - Part 3
      • Using mbed API on uVision
    • mbed OS
  • Other Programming
    • Arduino
    • Socket Programming
      • Window Socket Programming
      • Arduino WiFi
    • Cube-MX
    • Github
    • Markdown
      • Example: API documentation
    • MATLAB
  • C Programming
    • C-Programming Lessons
      • Installing Visual Studio Community
        • Visual Studio Community 2022
      • Installing VS Code(Mac/Linux)
      • Creating Header Lib
      • Pointer
      • Array
      • 2D Array
      • Structure
      • Dynamic Alloc
      • Bitwise Operation
  • Numerical Programming
    • Syllabus
    • Preparation for NP
    • Math Review
    • Tutorial
      • TA Session Video
      • Tutorial: NP Library Header Files
      • Tutorial - Sine Taylor
      • Tutorial: Passing a Function, Function callback
      • Tutorial: Nonlinear solver
      • Tutorial: Differentiation
      • Tutorial: Integration
      • Tutorial: Matrix Structure
      • Tutorial: Eigenvalue problem
      • Tutorial: ODE-IVP
      • Tutorial: Curve Fitting
      • Tutorial: Create Github Repos of NP lib
      • Tutorial: Version Control in Github
      • Tutorial: Documentation with Markdown
      • Exercise: Version Control and Documentation
    • Example: MATLAB
    • Example: NP Library
    • Assignment
      • Assignment Factorial and Power
      • Assignment: Version Control and Documentation
    • Problem Bank
Powered by GitBook
On this page
  • TCP/IP Programming in C/C++
  • Arduino

Was this helpful?

  1. Other Programming

Socket Programming

PreviousArduinoNextWindow Socket Programming

Last updated 2 years ago

Was this helpful?

TCP/IP Programming in C/C++

we will discuss the socket API and support for TCP and UDP communications between end hosts. Socket programing is the key API for programming distributed applications on the Internet.

Server and Client

Clients normally communicates with one server at a time. From a server’s perspective, at any point in time, it is not unusual for a server to be communicating with multiple clients. Client need to know of the existence of and the address of the server, but the server does not need to know the address of (or even the existence of) the client prior to the connection being established

Client and servers communicate by means of multiple layers of network protocols. In this course we will focus on the TCP/IP protocol suite.

Arduino

Read socket programming